Vornheim Docs
Everything about the world, the gem loop, the vault, and $VORN.
Overview
Vornheim is a dark-fantasy top-down pixel RPG with a Play-to-Earn layer on Solana. Hunt monsters across fixed-level zones, raid themed dungeons, and loot rare gems — the gem is the entire economy.
The core bet: build a game people would play even without the token (a real Ragnarok / Seal Online-style RPG), then bolt on an economy that can never hyperinflate — because no token is minted from gameplay.
- ›Nostalgic RPG depth: fixed-level zones, gear, upgrade-can-break, real grind.
- ›Gems are the hook: rare drops you either sell for $VORN or burn for power.
- ›Self-funding economy: payouts come from entry fees + creator-fee buybacks, never minting.
- ›MMO-lite: room-based zones (10–50 players) — browser-native, instant play.
The Gem Loop
Every monster you kill is a dice roll. Rarely — 0.1% on a mob, up to 6%+ on a boss — it drops a rare gem. That gem is the whole economy, and you choose what to do with it:
① Sell → $VORN
Cash out. Sell your gem for $VORN, paid straight from the transparent on-chain vault. The rarer the gem, the bigger the payout.
② Burn → Power
Keep it. Burn the gem to upgrade your gear and grow permanently stronger. Burned gems never hit the market — and that is exactly what keeps the token healthy.
Currencies
Three clean layers keep casual fun and real value separate:
Gem tiers (in-game gold value)
Drop Rates
Rare gem drops are server-authoritative and apply only to eligible players (those who paid the entry fee). Higher monster level = higher chance and higher tier.
Tier is picked from gems whose minimum level ≤ the monster's level, weighted toward lower tiers — Diamond only falls from the deepest dungeons.
The World
Fixed-level zones, Ragnarok-style. The danger map never scales to you — you must grow to push deeper. Wander in underleveled and you die.
40+ monster types roam the realm, each tiered by zone. Dungeons are gated by both level and stamina.
Gameplay Systems
Vornheim borrows the systems that made the classic MMORPGs sting — the ones that make a kill matter:
- ›Fixed-level zones — the danger map never scales to you; you grow to advance.
- ›Upgrade gamble — burn gems to +1 gear, but high upgrades can FAIL and degrade the item. High risk, high reward.
- ›Corpse run — die and drop 50% of carried gems where you fell; race back within 2 minutes to reclaim them.
- ›Stamina gate — dungeon dives cost stamina; no infinite farming, keeps bots out.
- ›Mechanical bosses — shockwave AoE, charges, summoned adds, and an enrage phase below 35% HP.
- ›Server-authoritative — drops, eligibility, and payouts are decided server-side; the client can never fake a gem.
The Transparent Vault
Most Play-to-Earn dies because it mints its token as the reward — infinite supply, price to zero. Vornheim mints nothing from gameplay. Every gem payout comes from a public on-chain vault.
- ›IN → player entry fees + creator-fee buybacks fund the pool.
- ›OUT → gem → $VORN payouts are paid from that same pool.
- ›RULE → money in funds money out; a public balance anyone can audit.
Three safety nets
- ›Surplus by design — gem drops are tiny, so total payouts stay below total entry fees.
- ›Dynamic rate — if the vault thins, the gem→$VORN rate auto-drops and recovers as it refills. It can never be fully drained.
- ›Creator-fee buyback — trading volume → fees → buy back $VORN → inject into the vault. Refills the pool and supports price.
$VORN Token
What $VORN unlocks
- ›Pay entry → unlock rare gem drops (7-day eligibility window).
- ›Sell gems → $VORN, or trade them on the marketplace.
- ›Tier-hold for marketplace fee discounts.
- ›Governance on payout rates + new zones.
- ›Premium cosmetics, skins & titles.
Tier ladder
Tokenomics
Entry-fee split
Roadmap
Anti-Cheat & Fairness
Real money is on the line, so fairness is enforced server-side, not in the browser:
- ›Gem drop rolls, eligibility status, and balances are 100% server-authoritative — the client is display-only.
- ›Eligibility is verified by an on-chain transaction of 1000 $VORN to the Vault address.
- ›Stamina bounds farming; the entry fee makes bot farms pay upfront.
- ›A rate floor and daily payout ceiling protect the vault from drain.
FAQ
Is it free to play?
Yes. You can play the full RPG — all zones, gear, dungeons, quests — for free. The entry fee only unlocks rare gem drops (the earn layer).
How do I actually earn?
Pay the 1000 $VORN entry fee to become eligible, hunt monsters until a rare gem drops, then sell it for $VORN from the vault — or burn it to power up instead.
Will the vault run out?
By design, no: tiny drop rates keep payouts below entry fees, a dynamic rate prevents drain, and creator-fee buybacks top it up. The balance is public on-chain.
What happens when I die?
You drop half your carried gems as a soul cache where you fell. Run back within 2 minutes to reclaim them, or they're lost. You also lose some gold and stamina.
What chain and how does it launch?
Solana. $VORN launches 100% fair on PumpFun — no team allocation, no presale.