✦ $VORN · Solana · Live demo above ✦

HUNT THE DARK.
LOOT THE RARE.

A dark-fantasy pixel RPG where rare gems are the currency — sell them for $VORN, or burn them to grow stronger.

● LIVE — this is the actual game engine
▾ scroll into Vornheim
// the hunt

From First Kill to First Cash-Out

Free to start. Pay to earn. Every step is a real RPG action — not a faucet.

1
Forge a hero

Pick armor + name. Spawn in Greenhollow. Free, no wallet needed.

2
Hunt & level

Kill mobs → gold, loot, XP. Buy gear at the village shop.

3
Pay entry

Connect wallet, pay 1000 $VORN → eligible for rare gem drops (7 days).

4
Strike a gem

Push deeper zones & gated dungeons. Rare RNG drops a gem.

5
Sell or burn

Sell the gem for $VORN, or burn it to upgrade gear. Your call.

// the core loop

The Gem Is The Game

Every monster is a dice roll. Rarely — 0.1% on a mob, up to 6%+ on a boss — it drops a rare gem. That gem is the entire economy.

① Sell → $VORN

Cash out — paid from the transparent on-chain vault.

② Burn → Power

Upgrade gear, grow stronger. Burned gems never hit the market — that protects the token.

💎 Gem tiers
Ruby
Ruby
Lv 1+
Topaz
Topaz
Lv 6+
Sapphire
Sapphire
Lv 12+
Emerald
Emerald
Lv 20+
Amethyst
Amethyst
Lv 30+
Diamond
Diamond
Lv 42+

Higher monsters → rarer tiers. Diamond only in the deepest dungeons.

// the realm

Choose Your Hunting Ground

Fixed-level zones, Ragnarok-style. The danger map never scales to you — you grow to push deeper.

Greenhollow MeadowLv 1–5
Starter zone

The safe village hub. Hunt rats, orcs, and skeletons. Learn the loop.

Darkwood ForestLv 8–15
Open zone

Step-up danger. Tougher mobs, better drops, your first real fights.

Ruins of KaldyrLv 18–30
Danger zone

Wander in underleveled and you die. High gem rates for the brave.

Goblin CaveLv 10–20

🔒 Requires Lv 8 + stamina

☠ Boss: Grukk, Cave Warlord (Lv 24) — shockwaves, charges, summons, enrage.

Dead CastleLv 30–45

🔒 Requires Lv 28 + stamina

☠ Boss: The Lich King (Lv 52) — shockwaves, charges, summons, enrage.

40+ monsters await
orcskeletonmummyfungusbanditmedusastone_golemroyal_knight
// systems that bite

Real Risk, Real Depth

Vornheim borrows the systems that made Ragnarok & Seal Online sting — the ones that make a kill matter.

🗺️
Fixed-level zones

The danger map never scales to you. Wander into a Lv30 zone at Lv1 and you die. You must grow to advance.

🔨
Upgrade gamble

Burn gems to +1 your gear — but high upgrades can FAIL and degrade the item. High risk, high reward, Seal-style.

💀
Corpse run

Die and you drop half your carried gems where you fell. Race back within 2 minutes to reclaim them — or lose them.

Stamina gate

Dungeon dives cost stamina. No infinite farming — rest in the village or brew it back. Keeps bots out.

👹
Mechanical bosses

Bosses aren't just big HP — shockwave AoE, charges, summoned adds, and an enrage phase below 35% HP.

🛡️
Server-authoritative

Drops, eligibility, and payouts are decided server-side. The client can never fake a gem. Real money = no trust in the client.

// the treasure vault

No Mint. No Rug. Just a Vault.

Most P2E dies because it mints its token as the reward. Vornheim mints nothing from play — every gem payout comes from a public on-chain vault. Money in funds money out.

🔒Vault sealed — opens at launch
⠂⠂⠂ sealed until the hunt begins ⠂⠂⠂
The contract rune appears here on PumpFun launch.

⚠ Only trust the rune shown on official Vornheim channels. Slay fake tokens on sight.

Surplus by design
Gem drops are tiny — payouts stay below entry fees.
Dynamic rate
If the vault thins, the gem→$VORN rate auto-drops. It can't be drained.
Buyback bumper
Trading-fee buybacks refill the vault and support the token.
// the hunter's coin

$VORN

100% fair launch on PumpFun. No team allocation, no presale. Utility from day one.

What $VORN unlocks
  • ✅ Pay entry → unlock rare gem drops (7-day window)
  • ✅ Sell gems → $VORN, or trade on the marketplace
  • ✅ Tier-hold for marketplace fee discounts
  • ✅ Governance on payout rates + new zones
  • ✅ Premium cosmetics, skins & titles
Tokenomics
  • • Supply: 1,000,000,000 $VORN
  • • Launch: 100% fair on PumpFun
  • • Team allocation: 0% · Presale: none
  • • Entry split: 70% pool · 20% treasury+buyback · 10% dev
  • • Creator fee → buyback → vault + price support
Tier (hold)Unlocks
Wanderer · 0%Pay-per-entry · standard rate · 5% marketplace fee
Squire · 0.1%−20% fee · +1 daily eligibility grace · cosmetic cape
Knight · 0.5%−40% fee · priority dungeon rooms · governance vote
Warlord · 1%−60% fee · Warlord skin + title · early dungeon access
// the path ahead

Roadmap

Phase 1
LIVE
Core RPG

Hero creator, combat, fixed-level zones, 2 themed dungeons, gems, gear + upgrade, shop, quests, stamina, corpse-run.

Phase 2
NEXT
Accounts & economy

Wallet login, server-saved progress, server-side gem drops + eligibility, public vault dashboard.

Phase 3
SOON
Multiplayer

Live zone rooms (10–50 players), see + chat + emoji, co-op dungeon bosses, weekly leaderboards.

Phase 4
SOON
On-chain + marketplace

$VORN token + Vault program, gem marketplace, dynamic rate, claim/withdraw, creator-fee buyback, governance.

// the edge

Why Vornheim Outlives Other P2E

Can't hyperinflate

No token minted from gameplay — structurally impossible to flood supply.

Game-first

A real RPG people play for fun. The token is upside, not the only reason to log in.

Transparent vault

Public on-chain inflow/outflow/rate. Trust is the moat in a sector of rug-treasuries.

Network effects

Marketplace, guilds, leaderboards — players keep players.

Switching costs

Levels, gear, upgraded items, reputation — sunk progression that doesn't transfer.

Browser-native

Instant play, no download. A content engine that ships new zones & bosses fast.